Lawrence Watt-Evans - Tales of Ethshar - Orion Publishing Group

Tales of Ethshar

By Lawrence Watt-Evans

  • E-Book
  • £P.O.R.

An SF Gateway eBook: bringing the classics to the future.

Ethshar, or "the World" as its inhabitants call it, is the setting for almost a dozen novels by Lawrence Watt-Evans. The dominant nation on the World is the Hegemony of the Three Ethshars, while the largest, richest city, where most of the stories are set, is Ethshar of the Spices. The name itself comes from words meaning "safe harbor." You don't need to have read any of the novels to enjoy the stories herein; each one should stand alone. And if you've read the novels, you will enjoy this return to the world of Ethshar with 11 stories...

  • Other details

  • ISBN: 9781473214187
  • Publication date: 30 Mar 2017
  • Page count:
  • Imprint: Gateway
Gollancz

Wolf Rain

Nalini Singh
Authors:
Nalini Singh

Kidnapped as a young girl, her psychic powers harnessed by a madman, Memory lives a caged and isolated existence . . . until she comes face-to-face with a wolf. Labelled an empath by her bad-tempered rescuer, Memory knows that her 'gift' is nothing so bright. It is a terrible darkness that means she will always be hunted.But Memory is free now and she intends to live. A certain growly wolf can just deal with it.Alexei prefers to keep his packmates at bay, the bleak history of his family a constant reminder that mating, love, hope is not for him. But Memory, this defiant and fearless woman who stands toe-to-toe with him awakens the most primal part of his nature -- and soon, he must make a choice: risk everything or lose Memory to a murderous darkness that wants to annihilate her from existence . . .'Paranormal romance at its best' Publishers Weekly'Singh continues to be one of the most prolific and consistently excellent writers on the scene today' Romantic Times

Gollancz

The Illustrated Good Omens

Terry Pratchett, Neil Gaiman, Paul Kidby
Contributors:
Terry Pratchett, Neil Gaiman, Paul Kidby

There is a hint of Armageddon in the air. According to the Nice and Accurate Prophecies of Agnes Nutter, Witch (recorded, thankfully, in 1655, before she blew up her entire village and all its inhabitants, who had gathered to watch her burn), the world will end on a Saturday. Next Saturday, in fact. So the Armies of Good and Evil are massing, the four Bikers of the Apocalypse are revving up their mighty hogs and hitting the road, and the world's last two remaining witchfinders are getting ready to Fight the Good Fight. Atlantis is rising. Frogs are falling. Tempers are flaring, and everything appears to be going to Divine Plan.Except that a somewhat fussy angel and a fast-living demon are not particularly looking forward to the coming Rapture. They've lived amongst Humanity for millennia, and have grown rather fond of the lifestyle. So if Crowley and Aziraphale are going to stop it from happening, they've got to find and kill the AntiChrist (which is a shame, really, as he's a nice kid). There's just one glitch: someone seems to have misplaced him.This edition features a new revised text, approved by Neil Gaiman and the Pratchett Estate, which clears up many typos and errors from previous editions. It also features twelve full colour illustrations from Paul Kidby - Terry Pratchett's artist of choice - and a plethora of line drawings.

Gateway

The Wizard and the War Machine

Lawrence Watt-Evans
Authors:
Lawrence Watt-Evans
Gateway

The Nightmare People

Lawrence Watt-Evans
Authors:
Lawrence Watt-Evans

One night Ed Smith thought he was having a waking nightmare when he saw a monstrous face at his window, but in the morning his neighbors were missing. The people who later turned up were not quite right, and gradually Smith realized they not only weren't his neighbors, but weren't even human - they were the creatures he had seen . . .

Gateway

The Spartacus File

Lawrence Watt-Evans, Carl Parlagreco
Authors:
Lawrence Watt-Evans, Carl Parlagreco

Casper Beech is a corporate drone. One day his boss sends him in for neural imprinting but a computer glitch loads the wrong file, and Casper is programmed with something that has nothing to do with his job. Instead of learning a new software package, he learns a new way of thinking - a mindset designed by a secret government agency for use in enemy nations, and never meant to be unleashed in the United States. Lethal government agents seek to correct the error in a steadily-escalating conflict, while Casper struggles to survive and to find out just what was in the Spartacus File.

Gateway

The Vondish Ambassador

Lawrence Watt-Evans
Authors:
Lawrence Watt-Evans

Once, not so long ago, A warlock named Vond built an empire in the southern part of the Small Kingdoms. Vond is gone, but his empire survives under the rule of a seven-person Imperial Council and a young regent named Sterren. The Empire of Vond was hardly trouble-free after Vond's departure. Its neighbors are understandably wary of further expansion, there are questions about how Vond's magic became so potent, and so on. Most of the World, though, doesn't care -- Vond is off there in the southeastern corner of the World, far away from anywhere important.But one day a dockworker named Emmis watches a Vondish ship arrive in Ethshar of the Spices and finds himself hired as native guide and aide to someone who claims to be Vond's ambassador plenipotentiary to the overlords of the Hegemony of the Three Ethshars.But who is the Vondish ambassador, really, and what is his true business in Ethshar? And who has followed him to the city?

Gateway

The Unwelcome Warlock

Lawrence Watt-Evans
Authors:
Lawrence Watt-Evans

The Calling. Sooner or later, it claimed every powerful warlock ... a growing magical compulsion to go north to the mysterious land of Aldagmor that nothing could stop. None ever returned.Hanner the Warlock knew his days were numbered. The Calling pulled at him ceaselessly now, and his ability to resist had begun to crumble. So he determined to find a place where the Calling couldn't reach him . . . another world, located through a magic tapestry. Every warlock knew that the farther he was from Aldagmor, the weaker the Calling was - and the weaker his magic was, as well, but that was only a secondary consideration. That weakening had given Hanner the idea to find, or make, a place so distant from Aldagmor that the Call couldn't reach it at all.Unfortunately, the Call took him anyway. And that's where his story really gets interesting. Because the Calling wasn't what everyone believed. And when the warlocks who had been Called over the decades suddenly woke up again beside the object doing the calling - and found themselves without their powers - their world may never be the same!

Gateway

The Sorcerer's Widow

Lawrence Watt-Evans
Authors:
Lawrence Watt-Evans
Gateway

The Lure of the Basilisk

Lawrence Watt-Evans
Authors:
Lawrence Watt-Evans

The overman named Garth sought immortal fame. The oracle told him to serve the Forgotten King to get that fame. But this King sent Garth after a basilisk whose gaze could turn men to stone. What sane use could anyone have for a monster like that?

Gateway

The Spriggan Mirror

Lawrence Watt-Evans
Authors:
Lawrence Watt-Evans

Every wizard in Ethshar knew that if you needed something special, something difficult to find, that Gresh the Supplier was the man to see. He was expensive, but always delivered. So when the Wizards' Guild finally got fed up with the little green nuisances that called themselves "spriggans," the Guild hired Gresh to fetch them the magic mirror that created the troublesome imps. The wizards thought finding it looked impossible. Gresh thought his methods would do the job. But no one had asked the spriggans what they thought!

Gateway

Relics of War

Lawrence Watt-Evans
Authors:
Lawrence Watt-Evans
Gateway

The Seven Altars of Dusarra

Lawrence Watt-Evans
Authors:
Lawrence Watt-Evans
Gateway

The Sword of Bheleu

Lawrence Watt-Evans
Authors:
Lawrence Watt-Evans

The sword that Garth had stolen from Dusarra marked him as the chosen of Bheleu, god of destruction, and gave him immense power. This power could only be used to destroy, and Garth wanted to build. He chose to refuse the god's gift. Bheleu did not intend to allow that.

Gateway

The Book of Silence

Lawrence Watt-Evans
Authors:
Lawrence Watt-Evans

Garth had given the mighty Sword of Bheleu into the Forgotten King's keeping. Now he needed it back, and the King demanded that Garth bring him the Book of Silence in exchange -but Garth feared that the King would use the Book to bring about an Age of Death

Gateway

Out of this World

Lawrence Watt-Evans
Authors:
Lawrence Watt-Evans

Pel Brown has troubles in his basement. But it's not water leaking in - it's magic. Sword-carrying barbarians are spilling through, demanding that Pel help them defeat Shadow, a dark force taking over their world. Meanwhile, on the other side of town, a spaceship has crashed in Amy Jewell's backyard, and the aliens want Amy's help against the Shadow seeking to conquer their world. When Pel and Amy go through the basement portal into the world of magic, the Shadow attacks and traps them inside. Now Pel and Amy find themselves entangled in escapades that will make them into heroes ... or corpses.

Gateway

In the Empire of Shadow

Lawrence Watt-Evans
Authors:
Lawrence Watt-Evans
Gateway

The Reign of the Brown Magician

Lawrence Watt-Evans
Authors:
Lawrence Watt-Evans
Gateway

The Cyborg and the Sorcerers

Lawrence Watt-Evans
Authors:
Lawrence Watt-Evans
Gateway

Mind Candy

Lawrence Watt-Evans
Authors:
Lawrence Watt-Evans

Over the years, in a variety of venues, Lawrence Watt-Evans has turned his sharp, analytical, and slightly crazed mind to everything from weaponized poetry to why the Enterprise doesn't have seatbelts, and everyone from Jane Austen to Buffy Summers. Collected for the first time are twenty-three of these essays, discussing icons of comic books, television, novels, movies, and much more!

Gateway

Split Heirs

Lawrence Watt-Evans, Esther Friesner
Authors:
Lawrence Watt-Evans, Esther Friesner

After the Gorgorian barbarians conquer the civilized kingdom of Hydrangea, their leader Gudge makes himself king, marries Hydrangean Princess Artemisia and settles down to a highly satisfactory life of drinking and debauchery. Royal triplets, separated at birth because of a Gorgorian superstition that multiple births suggest the mother's infidelity, receive very different upbringings. The only girl, Avena, is brought up in the palace as Prince Arbol, heir to the throne and a fearsome swordsman. One brother, Wulfrith, is raised by a shepherd; although a young ewe is his favorite companion, his size makes him a fearsome battler. The other brother, Dunwin, reared by the outlawed wizard Clootie, develops into a talented magician.War and wizardry, dark deeds and derring-do, matters of state and matters of the heart, and a dragon who thinks she's a sheep. . . . This modern fantasy is the ultimate saga of flashing swords, high magic, and hopeless dynamic confusion - an event fans of the genre will not want to miss.