John Norman - The Usurper - Orion Publishing Group

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The Usurper

By John Norman

  • E-Book
  • £P.O.R.

An SF Gateway eBook: bringing the classics to the future.

The fourth volume in John Norman's epic Telnarian Histories describes the continuing rise to power of an unsung warrior thrown into the maelstrom of ambition, treachery, and violence that is the galactic empire

When Filene, a former noblewoman masquerading as a slave, attempts to assassinate the ascendant tribal king, Ottonius, she fails and becomes fully enslaved. The story of her education in proper submission is told in counterpoint to the tale of the powerful but primitive warrior who finds himself drawn into intrigues affecting the destiny of a threatened and crumbling empire.

Biographical Notes

John Norman (1931 - )
John Norman was born John Frederick Lange, Jr. in Chicago in 1931. He is best known as the creator of the Gorean Saga, a series of novels spanning dozens of titles that began in 1967 with Tarnsman Of Gor and that are considered to be cult classics. He has also produced a three-instalment fictional series, Telnarian Histories, plus two other fiction works and a nonfiction paperback entitled Imaginative Sex. He continues to write new novels in the Gorean saga, notably Witness Of Gor (2002) and Prize Of Gor (2008).

  • Other details

  • ISBN: 9781473206816
  • Publication date: 29 Sep 2016
  • Page count:
  • Imprint: Gateway
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Rebels of Gor

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Smugglers of Gor

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Tarl Cabot has always believed himself to be a citizen of Earth. He has no inkling that his destiny is far greater than the small planet he has inhabited for the first twenty-odd years of his life. One frosty winter night in the New England woods, he finds himself transported to the planet of Gor, also known as Counter-Earth, where everything is dramatically different from anything he has ever experienced. It emerges that Tarl is to be trained as a Tarnsman, one of the most honored positions in the rigid, caste-bound Gorean society. He is disciplined by the best teachers and warriors that Gor has to offer...but to what end? This is the first installment of John Norman's wildly popular and controversial Gor series, which has sold millions of copies.

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Conspirators of Gor

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The Gor eBook Collection

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This collection comprises of the first six titles in John Norman's internationally bestselling Gor series, containing:Tarnsman of GorOutlaw of GorPriest-Kings of GorNomads of GorAssassin of GorRaiders of Gor

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Swordsmen of Gor

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Mariners of Gor

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MARINERS OF GOR is a direct sequel to SWORDSMEN OF GOR and the action picks up immediately from the end of the earlier book. Many on Gor do not believe the great ship, the ship of Tersites, the lame, scorned, half-blind, half-mad shipwright, originally of Port Kar exists. Surely it is a matter of no more than legend. In the previous book, however, SWORDSMEN OF GOR, we learn that the great ship, commissioned by unusual warriors for a mysterious mission, was secretly built in the northern forests, and brought down the Alexandra to Thassa, the sea, beginning her voyage to the "World's End," hazarding waters beyond the "farther islands," from which no previous ship had returned. In MARINERS OF GOR one learns the history and nature of the voyage through vast, dangerous, and uncharted waters, a voyage beset with dangers, both within and without the ship. One encounters storms and calms, fearful marine life and volcanic seas, hardships, treacheries, intrigues, desertions, and mutinies, and entrapments in ice and later amongst the thick, broad tendrils of the narcotic Vine Sea, and, eventually, once come to the "World's End," one learns what has been the intent and meaning of this mysterious enterprise, and the human ferocities into which the mariners find themselves introduced.

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Prize of Gor

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Ellen is a beautiful young slave girl on the planet Gor. Yet she was not always thus. For nearly sixty years she was a woman of Earth, but life had largely passed her by. Then, following an apparently chance encounter at the opera with a strangely familiar young man, an echo from her past, she finds herself transported from Earth to Gor. Here she discovers the true identity of her kidnapper and his sinister motives. She is given a strange drug that reverses the aging process, turning back time itself, and once again she's the beautiful young woman she remembers from years before, so long ago. Now her adventures really begin. Ellen finds herself a slave in the mighty Gorean city of Ar, where the harsh rule of the occupying forces of Cos and their mercenary allies is being challenged by the mysterious Delta Brigade. Surrounded by intrigue, rumors, plots, and betrayal, her adventures bring her face to face with strange and terrifying beasts, and sickeningly familiar weapons. Men challenge one another to own her. To the victor the spoils, but who will that victor be? Her fate is decided in this latest thrilling installment of John Norman's best selling Gorean Saga.

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Totems of Abydos

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Captive of Gor

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Hunters of Gor

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Marauders of Gor

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Tribesmen of Gor

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In this tenth volume of John Norman's Gor series, Tarl Cabot must prove his final loyalty to the harsh and caste-bound planet known as counter-earth. "Surrender Gor," reads a message sent from the Others, a mysterious people from the worlds of steel. Either the proud rulers of Gor submit or be destroyed. Now Tarl Cabot is leaving the decadent city of Port Kar to wander in the wilds of Gor, taking up the sword to defend his rulers and enemies, the Priest-kings. For he knows that the fate of his home planet, earth, is inextricably tied to the fate of Gor.

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Slave Girl of Gor

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Beasts of Gor

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Explorers of Gor

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This enchanting escapade is the most important quest of Tarl Cabot's career. He must retrieve a potent shield ring from a strange explorer. It is imperative that the omnipotent Priest Kings obtain this ring so that the Goreans do not challenge their enormous power. Throughout his expedition, Cabot learns of uncharted territories on Earth's cosmic counterpart. In the dense forests he discovers, Cabot must use his skills to endure the perils that await his arrival. Cabot will encounter Gor's barbarism in full force through enchantingly dangerous beasts, bloodthirsty men, and exotic kingdoms.

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Fighting Slave of Gor

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Emotionally lost, Jason Marshall finds himself thrust into a lengthy struggle to save his beloved from slavery on an Earth-like world called Gor. Kidnapped and helpless, Jason begins a life on Gor as a slave and becomes a prominent warrior. He must battle his way to freedom, if only to liberate his love from the clutches of the alien slave emporium. Will Jason overcome the numerous obstacles he encounters? Will he ever reunite with the girl he loves? Can he survive the trials and tribulations he must endure on Gor?

Gateway

Rogue of Gor

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Learning a valuable lesson in gender roles, Jason Marshall, an Earthman enslaved by the Goreans, must prove himself on the planet Gor. Determined to find the beautiful Earthwoman who was kidnapped with him, Jason is caught in the middle of a devastating war between Ar and the Salerians. Jason must prove himself a real man and survive the war in hopes of finally finding the girl of his dreams.

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Guardsman of Gor

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Savages of Gor

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Long ago in their intraspecific conflicts a violent, technologically sophisticated life form, the Kurii, destroyed their native world. They now seek another. Between Earth and Gor, or the Counterearth, and the power of the imperialistic, predatory Kurii, now ensconced in the 'Steel Worlds,' a number of satellite colonies concealed amongst the debris of the asteroid belt, stands only the defensive might of the Priest-Kings of Gor. Tarl Cabot, once of Bristol, England, laboring in behalf of the Priest-Kings, once managed to foil a Kur attempt to set the stage for an invasion of Gor. In that venture he encountered a worthy foe, the redoubtable Half-Ear, or Zarendargar, now fallen from favor in the Steel Worlds. The Kurii, unforgiving and relentless, have sent a death squad to Gor seeking Zarendargar. They seek the assistance of Cabot in this enterprise, but he declines to be of service. A decorated piece of hide, bearing strange symbols, tells a story, which may or may not be true. It suggests that Half-Ear, or Zarendargar, whom Cabot believed dead, may yet live. The death squad will seek Zarendargar, but, so, too, will Cabot, to warn him, for once, long ago, and faraway, in the polar north of Gor, each with the other had shared drink, a gesture of warriors, a cup lifted amongst foes. But to pursue this mission Cabot must enter and traverse the Barrens, the vast Eastern prairies of the primary Gorean continent, lands contested by tribes of warring savages, lands forbidden to strangers.

Gateway

Blood Brothers of Gor

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In this book is concluded the adventure which began in the 17th book in the Gorean series, Savages of Gor. Half-Ear, or Zarendargar, a Kur general fallen from favor in the Steel Worlds, now sought by a death squad of his savage compeers, has determined to lure his pursuers into the Barrens, the vast prairies to the east of known Gor, populated by warring tribes known to Goreans as the Red Savages. He has arranged matters in such a way that he will be abetted in his stand against the death squad, and its human allies, by a human ally of his own, his former foe, Tarl Cabot. The ancestors of the Red Savages, as those of many other Goreans, were brought to Gor long ago in Voyages of Acquisition by the Priest-Kings. The Red Savages were settled in an area not unlike that of their former home, a sweeping, almost endless grassland, where they tend to continue their former ways of life, and war. The various tribes have in common a tradition, or myth, called the Memory. And in virtue of this tradition, myth or memory, they entertain an inveterate hostility to lighter-skinned races. Cabot makes his way into this land, and amongst these tribes, in his quest for Zarendargar, he encounters enemies and perils, conflicts and hatreds, and, ultimately, friends. And meets once more the dreadful Zarendargar.