John Norman - The Usurper - Orion Publishing Group

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The Usurper

By John Norman

  • E-Book
  • £P.O.R.

An SF Gateway eBook: bringing the classics to the future.

The fourth volume in John Norman's epic Telnarian Histories describes the continuing rise to power of an unsung warrior thrown into the maelstrom of ambition, treachery, and violence that is the galactic empire

When Filene, a former noblewoman masquerading as a slave, attempts to assassinate the ascendant tribal king, Ottonius, she fails and becomes fully enslaved. The story of her education in proper submission is told in counterpoint to the tale of the powerful but primitive warrior who finds himself drawn into intrigues affecting the destiny of a threatened and crumbling empire.

Biographical Notes

John Norman (1931 - )
John Norman was born John Frederick Lange, Jr. in Chicago in 1931. He is best known as the creator of the Gorean Saga, a series of novels spanning dozens of titles that began in 1967 with Tarnsman Of Gor and that are considered to be cult classics. He has also produced a three-instalment fictional series, Telnarian Histories, plus two other fiction works and a nonfiction paperback entitled Imaginative Sex. He continues to write new novels in the Gorean saga, notably Witness Of Gor (2002) and Prize Of Gor (2008).

  • Other details

  • ISBN: 9781473206816
  • Publication date: 29 Sep 2016
  • Page count:
  • Imprint: Gateway
Gateway

Rebels of Gor

John Norman
Authors:
John Norman

John Norman takes you on a journey to "World's End," a set of once-unknown islands far west of the continental mainland. Lying across vast, turbulent Thassa, these mysterious islands were reached for the first time during the historic voyage of the ship of Tersites. Now this remote locale has been chosen by two warring, technologically advanced species-the bestial, imperialistic, predatory Kurii, and the retiring, secretive Priest-Kings, the "gods of Gor." On this all-too-real "gaming board," a roll of the dice will determine the fortunes and fate of Gor-and perhaps that of Earth. Few realize the momentous nature of the conflict, seeing in it no more than a local war for territory and power. Those who grasp the dimensions of the game realize that the stakes are nothing less than the world itself. Rediscover this brilliantly imagined world where men are masters and women live to serve their every desire.

Gateway

Smugglers of Gor

John Norman
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Gateway

Conspirators of Gor

John Norman
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Taken as a possession, Judy Thornton, an Earth resident, is found meandering in the wilderness of the Earthlike planet of Gor. In keeping with the uncivilized culture of the Goreans, she is trained and used as a slave. What her masters don't know is that Judy is more than just a beautiful chattel. She has the power to obliterate Gor and all that is related to it. Determined to seize control of her, Priest Kings and Kur-Monster enter combat, neglecting the fact that the fate of Gor rests in the hands of the ethereal Judy.

Gateway

The Gor eBook Collection

John Norman
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This collection comprises of the first six titles in John Norman's internationally bestselling Gor series, containing:Tarnsman of GorOutlaw of GorPriest-Kings of GorNomads of GorAssassin of GorRaiders of Gor

Gollancz

The Stainless Steel Rat Returns

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Authors:
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Gateway

Swordsmen of Gor

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Fresh from his exploits in the Steel Worlds, home of the Kurii, a savage alien race intent on conquering Gor, Tarl Cabot has been returned to an isolated beach, at coordinates apparently specified by the Priest-Kings, the masters of Gor and the enemy of the Kurii. His only companions are his beautiful new slave Cecily, and Ramar, a ferocious sleen bred in the Steel Worlds to hunt and kill. But why has he been returned to such a remote spot? Did the Priest-Kings wish their former agent to serve them once more? Did the Kurii intend to use Cabot to further their own ends? The truth, as Tarl will learn, is darker, and deeper, than either of these possibilities.In SWORDSMEN OF GOR, the latest book in John Norman's best-selling Gorean saga, follow Tarl as he embarks on a new adventure with the Pani, a strange people with mysterious origins, and learn the dark, sinister truth behind his return to Gor, the Counter-Earth.

Gateway

Mariners of Gor

John Norman
Authors:
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MARINERS OF GOR is a direct sequel to SWORDSMEN OF GOR and the action picks up immediately from the end of the earlier book. Many on Gor do not believe the great ship, the ship of Tersites, the lame, scorned, half-blind, half-mad shipwright, originally of Port Kar exists. Surely it is a matter of no more than legend. In the previous book, however, SWORDSMEN OF GOR, we learn that the great ship, commissioned by unusual warriors for a mysterious mission, was secretly built in the northern forests, and brought down the Alexandra to Thassa, the sea, beginning her voyage to the "World's End," hazarding waters beyond the "farther islands," from which no previous ship had returned. In MARINERS OF GOR one learns the history and nature of the voyage through vast, dangerous, and uncharted waters, a voyage beset with dangers, both within and without the ship. One encounters storms and calms, fearful marine life and volcanic seas, hardships, treacheries, intrigues, desertions, and mutinies, and entrapments in ice and later amongst the thick, broad tendrils of the narcotic Vine Sea, and, eventually, once come to the "World's End," one learns what has been the intent and meaning of this mysterious enterprise, and the human ferocities into which the mariners find themselves introduced.

Gateway

Prize of Gor

John Norman
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John Norman
Gateway

Totems of Abydos

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Authors:
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In a far future, two anthropologists, gross, powerful, dissolute Emilio Rodriguez, and aspiring, young, naive Allan Brenner, who, unbeknownst to himself, carries ancient genes, of a sort no longer welcome on Home World, have been assigned to conduct a study on Abydos, a deeply forested, wilderness planet of little note, whose only evidence of civilization is a single enclave, small, rough, dingy Company Station, a fueling station occasionally utilized by star freighters. Within the forest, some days from Company Station, are the Pons, a group of small, simian-seeming organisms which seems near the crossroads between animal and rational creature, between nature and culture. They would seem to constitute an ideal object of study with respect to the origins of, and foundations of, civilization. How came it about, so to speak, that something once emerged from the lair, or cave, that was different, radically so? What lies at the beginning?The results of the study have already been politically prescribed on Home World, that the Pons are to shed light on humanity, that it is, in its original and unspoiled nature, polite, sweet, kind, deferent, diffident, social, noncompetitive, and innocent.Both Rodriguez and Brenner have a trait in common, however, which may explain why they have been sent, exiled in a sense, to such an out-of-the-way locale. Both seek the truth.They enter the forest.

Gateway

Hunters of Gor

John Norman
Authors:
John Norman

Former Earthman Tarl Cabot is now a powerful Tarnsman of the brutal and caste-bound planet of Gor, also known as Counter-Earth. He embarks on an adventure in the dangerous and mysterious wilderness of Gor, pitting his warrior's skills against treacherous outlaws, bandits and fighters. Three different women are working to bring change to Tarl's far-from-peaceful life on Gor: Talena, his onetime queen and first love; Elizabeth, his brave fighting partner; and the Amazonian Verna, chief of the fierce and wild panther women. As Tarl journeys through the wilderness, the fates of these three remarkable women will finally be decided.

Gateway

Marauders of Gor

John Norman
Authors:
John Norman

Former earthman Tarl Cabot has been struggling to free himself from the cruel control of the Priest-Kings of Gor to no avail. As he pits his strength against such a formidable enemy, a terrible beast appears from the mysterious northern lands, bearing a token of the demise of Tarl's once-beloved woman Talena. The missive is a sign of defiance and disrespect from his enemies, meant to humiliate him and force him to challenge them in response. To gird his weapons and set out on a mission of vengeance against those who sent the beasts means Tarl must jeopardize his fortune and position as a wealthy slave merchant. But he is no longer practical and calm as he was on earth. He must conform to the social codes of Gor, where the only way one can avenge wounded manhood is to respond with all one's might!

Gateway

Tribesmen of Gor

John Norman
Authors:
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Gateway

Slave Girl of Gor

John Norman
Authors:
John Norman

Taken as a possession, Judy Thornton, an Earth resident, is found meandering in the wilderness of the Earthlike planet of Gor. In keeping with the uncivilized culture of the Goreans, she is trained and used as a slave. What her masters don't know is that Judy is more than just a beautiful chattel. She has the power to obliterate Gor and all that is related to it. Determined to seize control of her, Priest Kings and Kur-Monster enter combat, neglecting the fact that the fate of Gor rests in the hands of the ethereal Judy.

Gateway

Beasts of Gor

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Gateway

Explorers of Gor

John Norman
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This enchanting escapade is the most important quest of Tarl Cabot's career. He must retrieve a potent shield ring from a strange explorer. It is imperative that the omnipotent Priest Kings obtain this ring so that the Goreans do not challenge their enormous power. Throughout his expedition, Cabot learns of uncharted territories on Earth's cosmic counterpart. In the dense forests he discovers, Cabot must use his skills to endure the perils that await his arrival. Cabot will encounter Gor's barbarism in full force through enchantingly dangerous beasts, bloodthirsty men, and exotic kingdoms.

Gateway

Fighting Slave of Gor

John Norman
Authors:
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Emotionally lost, Jason Marshall finds himself thrust into a lengthy struggle to save his beloved from slavery on an Earth-like world called Gor. Kidnapped and helpless, Jason begins a life on Gor as a slave and becomes a prominent warrior. He must battle his way to freedom, if only to liberate his love from the clutches of the alien slave emporium. Will Jason overcome the numerous obstacles he encounters? Will he ever reunite with the girl he loves? Can he survive the trials and tribulations he must endure on Gor?

Gateway

Rogue of Gor

John Norman
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Gateway

Guardsman of Gor

John Norman
Authors:
John Norman

Thrust into a life full of woeful twists and turns, Jason Marshall has contended with the prehistoric customs and immeasurable power of the Goreans. His struggles on Gor, a planet resembling Earth, included escaping imprisonment, enslavement, and redeeming lost land. Jason has fought to regain control of his life. Having ascended to a position of power in the Gorean army, Jason must prevail in a battle that seems destined to destroy Gor. Jason has a lot riding on his success as a war leader: prestige, wealth, and an Earth girl of goddesslike beauty. Will Jason be able to win the war and avoid a fate worse than death? Will he be able to find the girl who holds his affections? Will he be able to live as a free man on Earth's counterpart and rise to a still higher position of power and respect?

Gateway

Savages of Gor

John Norman
Authors:
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Long ago in their intraspecific conflicts a violent, technologically sophisticated life form, the Kurii, destroyed their native world. They now seek another. Between Earth and Gor, or the Counterearth, and the power of the imperialistic, predatory Kurii, now ensconced in the 'Steel Worlds,' a number of satellite colonies concealed amongst the debris of the asteroid belt, stands only the defensive might of the Priest-Kings of Gor. Tarl Cabot, once of Bristol, England, laboring in behalf of the Priest-Kings, once managed to foil a Kur attempt to set the stage for an invasion of Gor. In that venture he encountered a worthy foe, the redoubtable Half-Ear, or Zarendargar, now fallen from favor in the Steel Worlds. The Kurii, unforgiving and relentless, have sent a death squad to Gor seeking Zarendargar. They seek the assistance of Cabot in this enterprise, but he declines to be of service. A decorated piece of hide, bearing strange symbols, tells a story, which may or may not be true. It suggests that Half-Ear, or Zarendargar, whom Cabot believed dead, may yet live. The death squad will seek Zarendargar, but, so, too, will Cabot, to warn him, for once, long ago, and faraway, in the polar north of Gor, each with the other had shared drink, a gesture of warriors, a cup lifted amongst foes. But to pursue this mission Cabot must enter and traverse the Barrens, the vast Eastern prairies of the primary Gorean continent, lands contested by tribes of warring savages, lands forbidden to strangers.

Gateway

Blood Brothers of Gor

John Norman
Authors:
John Norman

In this book is concluded the adventure which began in the 17th book in the Gorean series, Savages of Gor. Half-Ear, or Zarendargar, a Kur general fallen from favor in the Steel Worlds, now sought by a death squad of his savage compeers, has determined to lure his pursuers into the Barrens, the vast prairies to the east of known Gor, populated by warring tribes known to Goreans as the Red Savages. He has arranged matters in such a way that he will be abetted in his stand against the death squad, and its human allies, by a human ally of his own, his former foe, Tarl Cabot. The ancestors of the Red Savages, as those of many other Goreans, were brought to Gor long ago in Voyages of Acquisition by the Priest-Kings. The Red Savages were settled in an area not unlike that of their former home, a sweeping, almost endless grassland, where they tend to continue their former ways of life, and war. The various tribes have in common a tradition, or myth, called the Memory. And in virtue of this tradition, myth or memory, they entertain an inveterate hostility to lighter-skinned races. Cabot makes his way into this land, and amongst these tribes, in his quest for Zarendargar, he encounters enemies and perils, conflicts and hatreds, and, ultimately, friends. And meets once more the dreadful Zarendargar.