A J Dalton - Gateway of the Saviours - Orion Publishing Group
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    • ISBN:9780575123175
    • Publication date:21 Mar 2013
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    • ISBN:9780575123182
    • Publication date:21 Mar 2013

Gateway of the Saviours

By A J Dalton

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The first battle against the Saviours has been won - but a greater enemy awaits.
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  • ISBN: 9780575123205
  • Publication date: 21 Mar 2013
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Biographical Notes

A J Dalton (Adam Dalton) has been an English language teacher as far afield as Egypt, the Czech Republic, Thailand, Slovakia, Poland and Manchester Metropolitan University. He published his first Fantasy trilogy, consisting of Necromancer's Gambit (2008), Necromancer's Betrayal (2009) and Necromancer's Fall (2010), to great acclaim.

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Empire of the Saviours

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In the Empire of the Saviours, the People are forced to live in fortified towns. Their walls are guarded by an army of Heroes, whose task is to keep marauding pagans out as much as it is to keep the People inside. Several times a year, living Saints visit the towns to exact the Saviours' tithe from all those coming of age - a tithe often paid in blood. When a young boy, Jillan, unleashes pagan magicks in an accident, his whole town turns against him. He goes on the run, but what hope can there be when the Saviours and the entire Empire decide he must be caught?Jillan is initially hunted by just the soldiers of the Saint of his region, but others soon begin to hear of his increasing power and seek to use him for their own ends. Some want Jillan to join the fight against the Empire, others wish to steal his power for themselves and others still want Jillan to lead them to the Geas, the source of all life and power in the world. There are very few Jillan can trust, except for a ragtag group of outcasts.His parents threatened, his life in tatters, his beliefs shaken to the core, Jillan must decide which side he is on, and whether to fight or run . . .

A J Dalton

A J Dalton (Adam Dalton) has been an English language teacher as far afield as Egypt, the Czech Republic, Thailand, Slovakia, Poland and Manchester Metropolitan University. He published his first Fantasy trilogy, consisting of Necromancer's Gambit (2008), Necromancer's Betrayal (2009) and Necromancer's Fall (2010), to great acclaim.

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Grave Surprise

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A bolt of lightning struck Harper Connelly when she was 15, leaving her with a strange spider web of red on her torso and right leg, episodes of weakness, shakes and headaches - and an ability to find dead people.Harper is summoned to Memphis to demonstrate her unique talent, but there are still plenty of sceptics, even as Harper stands atop a grave and announces there are two bodies buried there. The police are convinced there's something fishy going on when the grave is opened to reveal the centuries-dead remains of a man, which they'd expected (that being his grave, after all) and a dead girl, which no one expected - except Harper, of course. And suspicions are raised even further because Harper had failed to find eleven-year-old Tabitha Morgenstern when she was abducted two years before. Harper and Tolliver need to find the real killer to prove Harper's innocence, especially after their nocturnal visit to the cemetery in hopes that Harper can sense something more is followed by the discovery, the following morning, of a third dead body in the grave ...

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THE RATS AND THE RULING SEA begins where THE RED WOLF CONSPIRACY ended; Thasha's wedding is hours away. It is a wedding that will both fulfil the promise of a mad god's return and see her murdered. Pazel has thwarted the sorcerer who would bring back the god but both sides now face deadlock. Can Thasha be saved? Can the war between two Empires be stopped?THE RATS AND THE RULING SEA is, once again, focused on the giant ancient ship, the CHATHRAND, but now she must brave the terrors of the uncharted seas; the massive storms and the ship swallowing whirlpools and explore lands forgotten by the Northern world, all the time involved in a vicious running battle with a ship half her size but nearly her match.Robert Redick's new novel takes the reader further into the labyrinthine plots and betrayals that have underscored the trilogy from the beginning. Robert Redick's sequel to the acclaimed THE RED WOLF CONSPIRACY is a masterpiece of plotting and adventure. As each page turns the reader shares with the characters the dawning realisation that nothing is at it seems.

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Harper Connelly had a lucky escape when she was hit by lightning: she didn't die. But sometimes she wishes she had died, because the lightning strike left her with an unusual talent: she can find dead people - and that's not always comfortable. Everyone wants to know how she does it: it's a little like hearing a bee droning inside her head, or maybe the pop of a Geiger counter, a persistent, irregular noise that increases in strength as she gets closer. It's almost electric: a buzzing all through her body, and the fresher the corpse, the more intense the buzz. Harper and her brother Tolliver make their living from finding the dead, for desperate parents, worried friends . . . and police departments who have nowhere else to look. They may not believe in her abilities, but sometimes the proof is just too much for even the most sceptical of police chiefs to deny. But it's not always easy for someone like Harper, for the dead *want* to be found - and too often, finding the body doesn't bring closure; it opens a whole new can of worms.

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He had been a quiet family man - devoted to his wife and children, happy in his home, happy in his work. It took just thirty minutes of shattering, obscene violence to transform him into a remorseless, avenging hunter of evil - a savage practitioner and enemy of the occult.Somewhere- somewhere beyond the normal and the good - they had his family. And Dan Brady had to find them.Against him was all the evil of the supernatural - powers he neither knew nor understood. Powers he himself would have to learn to use if he were to track down his family in the preternatural night.

Orion Childrens

Sun Catcher

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On her 13th birthday Maia, who has been brought up by Tareth, the weaver and warrior who she has always believed is her father, falls into an adventure that will take her on a perilous journey to a kingdom poisoned by bitterness and jealousies. A kingdom that she must save. Tareth is no ordinary weaver - the silk he weaves sings of destiny and danger, of Maia's future. Because she is no ordinary girl either. She has always been the flame-headed outsider among the Cliff Dwellers, but she doesn't want to listen to the song of the silk, or to the terrifying words of the village Watcher. Guarding her secret, denying her future, Maia steps into places she has never explored where she'll encounter mercenaries, spies, friends and enemies. And where she will face her destiny as a Sun Catcher.Exotically located in the Far East in an age when trading and communities were gaining more exposure to a wider world than ever before, this debut novel is beautifully, richly written, thoroughly researched and a pleasure to read.

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John Harper has always been alone. His mother died when he was just seven years old and he was raised in New York by an aunt he barely knew. He never even made his father's acquaintance - a man who died shortly after he was born. After leaving the Big Apple as soon as he was old enough, his life consisted of one moderately successful book, a collection of affectionately received newspaper columns and a comfortable existence in Miami.Then everything changes. A liquor store heist goes wrong - and turns John's existence on its head. It seems that his father didn't die all those years ago. In fact, he has thrived in the New York underworld. But now the man himself lies critically injured in a Manhattan hospital and it's time for father and son to meet at last . . .

Indigo

The Dragon Heir

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For centuries, wizards have avoided making war on each other for fear of waking the legendary dragon that sleeps at Raven's Ghyll. But it is a new age. The patriarch Nicodemus Snowbeard is rapidly failing. The Wizard Houses of the Red and White Rose have united against Claude D'Orsay, Master of Games and keeper of the Dragonhold, and a moment when he and and his sadistic son Devereaux seem poised to seize control of all of the magical guilds. But then everything changes . . .Jason Haley has been trying to be part of the action for months: he wants to help, but no one seems prepared to let him in. Seph is monitoring the defensive walls. Jack and Ellen are training their ghost army, even his Anaweir friends are doing their bit to help. Only Jason seems to be left out - until he stumbles across a powerful talisman, called the Dragonheart, hidden away in a cave. It seems to sing to Jason, its power calling to him. Perhaps, finally, he's going to be able to help.The final battle is coming, and the magical community of Trinity is about to risk the destruction of everything they care about in order to remain free. The outcome is balanced on a knife edge, and the slightest advantage could turn the tide. If Jason can help, if the moody and mysterious Madison Moss can be persuaded to join the Weirguilds before it's too late, and if the friends who make Trinity a place worth fighting for remain true . . .

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Before he knew about the Roses, 16-year-old Jack lived an unremarkable life in the small Ohio town of Trinity. Only the medicine he has to take daily and the thick scar above his heart set him apart from the other high-schoolers. At least, until one day Jack forgets his 'medicine'. Suddenly, he is stronger, fiercer, and more confident than ever before. And it feels great - right up to the moment when he loses control of his own strength and almost kills another player during the soccer team tryouts. An incident which proves to be just the beginning. Jack is about to learn the startling truth about himself: he is Weirlind; part of an underground society of magical people who live among us. At the head of this magical society sit the feuding houses of the Red and the White Rose, whose power is determined by playing The Game - a magical tournament in which each house sponsors a warrior to fight to the death. The winning house rules the Weir. As if his bizarre magical heritage isn't enough, Jack discovers that he's not just another member of Weirlind: he's one of the last of the warriors, and his power has manifested at a time when both houses are scouting for a player. Jack's performance on the soccer field has alerted the entire magical community to the fact that he's in Trinity. And until one of the houses is declared Jack's official sponsor, they'll stop at nothing to get Jack to fight for them . . .

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Seph McCauley has spent the past three years getting kicked out of one exclusive private school after another. And it's not his attitude that's the problem: it's the trail of magical accidents - lately, disasters - that follow in his wake. Seph is a wizard, orphaned and untrained, and his powers are escalating out of control. Worse, as the magical accidents that plague him grow in intensity, Seph makes a discovery: the stories he's been told about his parents' life and death are fabrications. The people he most trusted have been lying to him.After causing a tragic fire at an after-hours party Seph is sent to the Havens, a secluded boy's school on the coast of Maine. Gregory Leicester, the headmaster, promises to train Seph in magic and initiate him into his mysterious order of wizards. Maybe here he will find a community he can trust? But Seph's enthusiasm dampens when he learns that the training comes at a steep cost. Who can he trust, when everyone around him is keeping secrets? And where can he turn, when he finds himself at the centre of a war he may well not survive?