Poul Anderson - Three Hearts & Three Lions - Orion Publishing Group

Three Hearts & Three Lions

By Poul Anderson

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'His rare fantasies are jewels of the genre, certainly among the best' Baird Searles

The gathering forces of the Dark Powers threaten the world of man. The legions of Faery, aided by trolls, demons and the Wild Hunt itself, are poised to overthrow the Realms of Light.
Holger Carlsen, a bemused and puzzled twentieth-century man mysteriously snatched out of time, finds himself the key figure in the conflict. Arrayed against him are the dragons, giants and elven warriors of the armies of Chaos, and the beautiful sorceress Morgan le Fay. On his side is a vague prophecy, a quarrelsome dwarf and a beautiful woman who can turn herself into a swan, not to mention Papillon, the magnificent battle-horse, and a full set of perfectly fitting armour, both of which were waiting for him when he entered the magical realm. The shield bears three hearts and three lions - the only clue to Holger Carlsen's true identity. Could Carlsen really be a legendary hero, the only man who can save the world?

Biographical Notes

Poul Anderson was born in 1926 in Pennsylvania and educated at the University of Minnesota where he gained a degree in physics in 1948. Amongst his many fine novels are A MIDSUMMER NIGHT'S TEMPEST, BRAIN WAVE, THE AVATAR, WAR OF THE WING-MEN and THE BOAT OF A MILLION YEARS.

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  • ISBN: 9780575101852
  • Publication date: 11 Nov 2010
  • Page count:
  • Imprint: Gateway
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From The SF Gateway, the most comprehensive digital library of classic science fiction and fantasy titles ever assembled, comes an ideal sample introduction to Poul Anderson, one of the great figures in the genre.Anderson served as President of the Science Fiction Writers of America and won multiple HUGO and NEBULA AWARDs. He was named a SFWA Grand Master in 1998. This omnibus showcases some of the best of his galaxy-spanning science fiction, containing the acclaimed novels BRAIN WAVE, THE BOAT OF A MILLION YEARS and THE GUARDIANS OF TIME.

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As a child of just seven summers, Gunnhild finds herself fascinated with the powers of a witch-woman who is a concubine of her father's, a powerful Norse chieftain. She also finds another fascination in handsome and lordly Eirik, son of their king. When her mother dies, Gunnhild promises, "I will never yield", and that, "through me, our blood shall flow greatly".Gunnhild has learned from her chieftain father the way the powerful use the weak. But there are other lessons and other power she seeks. Sent away to learn the magic of a pair of shamans, Gunnhild becomes a Spaewife - a knower of the Gods, a master in the ways of witchcraft and sorcery. Aided by her new abilities, Gunnhild marries Eirik. She is destined to become queen, and her magic is a fearsome complement to Eirik's strength. But Eirik's enemies are cunning, and Gunnhild is soon without his might.If Gunnhild can keep the promise she made as a child to never yield, her family's blood will flow greatly, and the sons she bore Eirik will each become a king. Her own struggles, though, are far from over...

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Star Prince Charlie

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The Psychotechnic League

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War of Two Worlds

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Vault of the Ages

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Earthman's Burden

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Hoka!

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A Circus of Hells

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Ace Lieutenant Dominic Flandry was not a man easily swayed from his duty to the Empire; not, that is, until galactic vice king Leon Ammon offered him a million-credit bribe, a voluptuous woman called Djana, and a chance to explore a dark and treasure-laden moon.Yet within the desolate peaks and valleys of that strange world of ice and shadows, Flandry found more than he had bargained for. Supposedly barren, the planet swarmed with a hideous race of strange, inhuman creatures, infernally controlled by a deranged and brilliant computer brain. Each, like a piece in a bizarre and vicious chess game, was programmed to kill. And although Flandry did not know it - so was the woman he loved.

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The Day of Their Return

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Back under the thumb of the Terran Empire after leading their planetary sector in an almost successful war against Imperial rule, Commissioner Desai saw real trouble brewing this time. A strange, fanatical movement was spreading like wildfire: there were rumours of the return of the fabled Elder Race: the Firstling, leader-elect of the planet, was on the run and hiding from Imperialist retribution. And off-planet agents from the Ythrian Domain and Mersia, Terra's ancient foe, were abroad in the land. Unless Commissioner Desai could damp the fuse of rebellion, the universe would begin its terrifying descent into the Long Night . . .

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Agent of the Terran Empire

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"If it pleased Ruethen of the Long Hand to give a feast and ball at the Crystal Moon for his enemies. He knew they must come. Pride of race had slipped from Terra, while the need to appear well-bred and sophisticated had waxed correspondingly. The fact that spaceships prowled and fought, fifty light-years beyond Antares, made it all the more impossible a gaucherie to refuse an invitation from the Mersian representative. Besides, one could feel delightfully wicked and ever so delicately in danger."It is the common fate of empires to grow old and jaded: Rome, Byzantium, Britain, America, and so on to the Empire of Terra itself, each has near the end succumbed to the same weary "sophistication" that allows a warlord of Merseia to make a mock of a race whose star-conquering ancestors found the Merseians a race of pre-technic barbarians huddled in stone piles - and saved them from extinction. Flandry himself has come to understand that there is no more point to all his victories than that a few trillion of his fellow creatures may live out their lives before the coming of the Long Night of galactic barbarism. That he will not have shortened that coming Dark Age one bit - only postponed it. That the barbarians always win in the end, and are always followed by a new round of civilisation.

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