Lawrence Watt-Evans - The Unwilling Warlord - Orion Publishing Group

The Unwilling Warlord

By Lawrence Watt-Evans

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An SF Gateway eBook: bringing the classics to the future.

A STAR RISES IN THE SOUTH

When the foreigners confronted Sterren in Ethshar of the Spices he was uneasy; when they all but abducted him, taking him to an obscure kingdom in the south, he knew he was in a terrible predicament.

A predicament some might actually find appealing - he was by heredity the Ninth Warlord of Semma, least of the small kingdoms; he was a noble, and his rank afforded him material privileges, even in a place as insignificant and obscure as Semma.

But the office also carried certain terrible responsibilities: he was to win the war the stupid King had stirred up by his arrogance. Two larger and stronger Kingdoms were preparing to invade Semma.

And if the country lost, the first thing likely to be forfeit was the life of the Warlord.

And if it won . . . if it won, the fate and shape of Ethshar would change forever.

For deep in the south there are secrets of magic not even Sterren can imagine.


A LEGEND OF ETHSHAR

Biographical Notes

Lawrence Watt-Evans (1954- )
Lawrence Watt-Evans is the working name of American science fiction and fantasy writer Lawrence Watt Evans. He was born in Arlington, Massachusetts, as the fourth of six children and studied at Bedford High School and Princeton University, although he left the latter without a degree. Watt-Evans began publishing sf in 1975 with "Paranoid Fantasy #1" for American Athiest. He has constructed several scripts for Marvel Comics and has been moderately prolific as a short story writer, with "Why I Left Harry's All-Night Hamburgers" (Asimov's, July 1987) won a 1988 Hugo.

  • Other details

  • ISBN: 9781473214101
  • Publication date: 23 Feb 2017
  • Page count:
  • Imprint: Gateway
Gateway

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At the end of The Cyborg and the Sorcerers, Sam Turner was making a life for himself on the planet Dest. He thought he had left the long-lost interstellar war between Earth and its rebellious colonies behind him forever."Forever" turned out to be eleven years. That was how long it took for another Independent Reconaissance Unit to respond to the distress call his ship had sent before it was destroyed. And this one made his own berserk killer computer look sane.

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The Spartacus File

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Gateway

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The Unwelcome Warlock

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The Calling. Sooner or later, it claimed every powerful warlock ... a growing magical compulsion to go north to the mysterious land of Aldagmor that nothing could stop. None ever returned.Hanner the Warlock knew his days were numbered. The Calling pulled at him ceaselessly now, and his ability to resist had begun to crumble. So he determined to find a place where the Calling couldn't reach him . . . another world, located through a magic tapestry. Every warlock knew that the farther he was from Aldagmor, the weaker the Calling was - and the weaker his magic was, as well, but that was only a secondary consideration. That weakening had given Hanner the idea to find, or make, a place so distant from Aldagmor that the Call couldn't reach it at all.Unfortunately, the Call took him anyway. And that's where his story really gets interesting. Because the Calling wasn't what everyone believed. And when the warlocks who had been Called over the decades suddenly woke up again beside the object doing the calling - and found themselves without their powers - their world may never be the same!

Gateway

The Sorcerer's Widow

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The great wizard Nabal's death offers many opportunities, both for those who knew him and those who did not. For young conmen Ezak and Kel, it means a chance to loot the wizard's estate... if they can win the confidence of Nabal's widow, Dorna. But Dorna has plans of her own. She means to leave the tiny village for a better life in the city. And all of Nabal's wizardly artifacts and talismans will pay for that new life - if she can only get them there intact!

Gateway

Tales of Ethshar

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Gateway

The Lure of the Basilisk

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Gateway

The Spriggan Mirror

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Every wizard in Ethshar knew that if you needed something special, something difficult to find, that Gresh the Supplier was the man to see. He was expensive, but always delivered. So when the Wizards' Guild finally got fed up with the little green nuisances that called themselves "spriggans," the Guild hired Gresh to fetch them the magic mirror that created the troublesome imps. The wizards thought finding it looked impossible. Gresh thought his methods would do the job. But no one had asked the spriggans what they thought!

Gateway

Relics of War

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Gateway

The Seven Altars of Dusarra

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Garth of Ordunin had been set a new task by the Forgotten King: bring back to Skelleth whatever he found upon the altars of the seven temples of Dusarra. As he went about his blasphemous errand he learned more about the Dark Gods - and more about his own destiny!

Gateway

The Sword of Bheleu

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Gateway

The Book of Silence

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Garth had given the mighty Sword of Bheleu into the Forgotten King's keeping. Now he needed it back, and the King demanded that Garth bring him the Book of Silence in exchange -but Garth feared that the King would use the Book to bring about an Age of Death

Gateway

Out of this World

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Pel Brown has troubles in his basement. But it's not water leaking in - it's magic. Sword-carrying barbarians are spilling through, demanding that Pel help them defeat Shadow, a dark force taking over their world. Meanwhile, on the other side of town, a spaceship has crashed in Amy Jewell's backyard, and the aliens want Amy's help against the Shadow seeking to conquer their world. When Pel and Amy go through the basement portal into the world of magic, the Shadow attacks and traps them inside. Now Pel and Amy find themselves entangled in escapades that will make them into heroes ... or corpses.

Gateway

In the Empire of Shadow

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The Reign of the Brown Magician

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The dark force known as Shadow had been defeated, but its world-spanning web of power had survived. This incredible magical weapon was now held not by a prince or wizard, but by Pellinore Brown, a marketing consultant from Germantown, Maryland. Pel Brown wished no one ill; he merely wanted his family back. But the Galactic Empire that had seen Shadow as a threat saw him as Shadow's heir, a menace to be destroyed as Shadow had been. And when the awesome magical might of Shadow's legacy was turned against the rayguns and spaceships of the Empire, entire planets were caught in the middle. Pel Brown wished no one ill - but hundreds would die to put an end to ... THE REIGN OF THE BROWN MAGICIAN

Gateway

The Cyborg and the Sorcerers

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The cyborg code-named "Slant" was sent out as an Independent Reconnaissance Unit during an interstellar war between Earth and its colonies. The fighting ended three hundred years ago, but Slant's computer does not admit this - he is compelled to carry on as if the war were still raging. Then he comes across a planet where his sensors register "gravitational anomalies." The computer interprets these as enemy weapons research. The local inhabitants call the anomalies "magic."

Gateway

Mind Candy

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Over the years, in a variety of venues, Lawrence Watt-Evans has turned his sharp, analytical, and slightly crazed mind to everything from weaponized poetry to why the Enterprise doesn't have seatbelts, and everyone from Jane Austen to Buffy Summers. Collected for the first time are twenty-three of these essays, discussing icons of comic books, television, novels, movies, and much more!

Gateway

Split Heirs

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After the Gorgorian barbarians conquer the civilized kingdom of Hydrangea, their leader Gudge makes himself king, marries Hydrangean Princess Artemisia and settles down to a highly satisfactory life of drinking and debauchery. Royal triplets, separated at birth because of a Gorgorian superstition that multiple births suggest the mother's infidelity, receive very different upbringings. The only girl, Avena, is brought up in the palace as Prince Arbol, heir to the throne and a fearsome swordsman. One brother, Wulfrith, is raised by a shepherd; although a young ewe is his favorite companion, his size makes him a fearsome battler. The other brother, Dunwin, reared by the outlawed wizard Clootie, develops into a talented magician.War and wizardry, dark deeds and derring-do, matters of state and matters of the heart, and a dragon who thinks she's a sheep. . . . This modern fantasy is the ultimate saga of flashing swords, high magic, and hopeless dynamic confusion - an event fans of the genre will not want to miss.