Lawrence Watt-Evans - Out of this World - Orion Publishing Group

Out of this World

By Lawrence Watt-Evans

  • E-Book
  • £P.O.R.

An SF Gateway eBook: bringing the classics to the future.

Pel Brown has troubles in his basement. But it's not water leaking in - it's magic. Sword-carrying barbarians are spilling through, demanding that Pel help them defeat Shadow, a dark force taking over their world.

Meanwhile, on the other side of town, a spaceship has crashed in Amy Jewell's backyard, and the aliens want Amy's help against the Shadow seeking to conquer their world. When Pel and Amy go through the basement portal into the world of magic, the Shadow attacks and traps them inside.

Now Pel and Amy find themselves entangled in escapades that will make them into heroes ... or corpses.

  • Other details

  • ISBN: 9781473214231
  • Publication date: 23 Feb 2017
  • Page count:
  • Imprint: Gateway
Gateway

The Vondish Ambassador

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The Unwelcome Warlock

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The Calling. Sooner or later, it claimed every powerful warlock ... a growing magical compulsion to go north to the mysterious land of Aldagmor that nothing could stop. None ever returned.Hanner the Warlock knew his days were numbered. The Calling pulled at him ceaselessly now, and his ability to resist had begun to crumble. So he determined to find a place where the Calling couldn't reach him . . . another world, located through a magic tapestry. Every warlock knew that the farther he was from Aldagmor, the weaker the Calling was - and the weaker his magic was, as well, but that was only a secondary consideration. That weakening had given Hanner the idea to find, or make, a place so distant from Aldagmor that the Call couldn't reach it at all.Unfortunately, the Call took him anyway. And that's where his story really gets interesting. Because the Calling wasn't what everyone believed. And when the warlocks who had been Called over the decades suddenly woke up again beside the object doing the calling - and found themselves without their powers - their world may never be the same!

Gateway

The Sorcerer's Widow

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The great wizard Nabal's death offers many opportunities, both for those who knew him and those who did not. For young conmen Ezak and Kel, it means a chance to loot the wizard's estate... if they can win the confidence of Nabal's widow, Dorna. But Dorna has plans of her own. She means to leave the tiny village for a better life in the city. And all of Nabal's wizardly artifacts and talismans will pay for that new life - if she can only get them there intact!

Gateway

Tales of Ethshar

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The Lure of the Basilisk

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The Misenchanted Sword

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With a Single Spell

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The Unwilling Warlord

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A STAR RISES IN THE SOUTHWhen the foreigners confronted Sterren in Ethshar of the Spices he was uneasy; when they all but abducted him, taking him to an obscure kingdom in the south, he knew he was in a terrible predicament.A predicament some might actually find appealing - he was by heredity the Ninth Warlord of Semma, least of the small kingdoms; he was a noble, and his rank afforded him material privileges, even in a place as insignificant and obscure as Semma.But the office also carried certain terrible responsibilities: he was to win the war the stupid King had stirred up by his arrogance. Two larger and stronger Kingdoms were preparing to invade Semma.And if the country lost, the first thing likely to be forfeit was the life of the Warlord.And if it won . . . if it won, the fate and shape of Ethshar would change forever.For deep in the south there are secrets of magic not even Sterren can imagine.A LEGEND OF ETHSHAR

Gateway

The Spell of the Black Dagger

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Ithanalin's Restoration

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The Spriggan Mirror

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Every wizard in Ethshar knew that if you needed something special, something difficult to find, that Gresh the Supplier was the man to see. He was expensive, but always delivered. So when the Wizards' Guild finally got fed up with the little green nuisances that called themselves "spriggans," the Guild hired Gresh to fetch them the magic mirror that created the troublesome imps. The wizards thought finding it looked impossible. Gresh thought his methods would do the job. But no one had asked the spriggans what they thought!

Gateway

Relics of War

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Authors:
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Young Ishta found it in the forest, buried beneath dead leaves: a rounded, flattened stone as black as onyx. One side held a golden oval that glowed with a unnatural light. Of course, it had to be magic.But what did farmers know of magic? It could be dangerous, or it could be some harmless toy. They had to find out.Since Ishta was too young to bring her discovery to the Baron of Varag's stronghold, her older brother, Garander, went instead. Once there, Azlia, a beautiful wizard, recognized the stone immediately as Northern sorcery. She had to call Sammel, the local sorcerer, to find out its nature . . . a relic of the last great war.When the Baron takes the stone for himself, that should have ended things. But it was just the beginning for Garander. Because that magical stone wasn't the only relic left in the woods...

Gateway

The Seven Altars of Dusarra

Lawrence Watt-Evans
Authors:
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Garth of Ordunin had been set a new task by the Forgotten King: bring back to Skelleth whatever he found upon the altars of the seven temples of Dusarra. As he went about his blasphemous errand he learned more about the Dark Gods - and more about his own destiny!

Gateway

The Sword of Bheleu

Lawrence Watt-Evans
Authors:
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The sword that Garth had stolen from Dusarra marked him as the chosen of Bheleu, god of destruction, and gave him immense power. This power could only be used to destroy, and Garth wanted to build. He chose to refuse the god's gift. Bheleu did not intend to allow that.

Gateway

The Book of Silence

Lawrence Watt-Evans
Authors:
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Gateway

In the Empire of Shadow

Lawrence Watt-Evans
Authors:
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Pel Brown knew nothing about parallel universes, let alone travel between them. Then he stepped through a portal that appeared in his basement - and his life turned upside down.That first inexplicable doorway took him into a magic world called Faerie, ruled by the evil and mysterious Shadow. Another portal provided escape to a world of science and spaceships - and ruthless space pirates plundering the Galactic Empire.Imperial forces rescued Pel. They would even send him home - but only after he returned to Faerie and destroyed Shadow. And so, with wizards, spacemen, and swordsmen as his unlikely allies, Pel set out to beard the enemy in its stronghold.But real life is what happens while you're making other plans - as Pel learned when he uncovered his malign foe's true nature...

Gateway

The Reign of the Brown Magician

Lawrence Watt-Evans
Authors:
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Gateway

The Cyborg and the Sorcerers

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Authors:
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The cyborg code-named "Slant" was sent out as an Independent Reconnaissance Unit during an interstellar war between Earth and its colonies. The fighting ended three hundred years ago, but Slant's computer does not admit this - he is compelled to carry on as if the war were still raging. Then he comes across a planet where his sensors register "gravitational anomalies." The computer interprets these as enemy weapons research. The local inhabitants call the anomalies "magic."

Gateway

Mind Candy

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Gateway

Split Heirs

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After the Gorgorian barbarians conquer the civilized kingdom of Hydrangea, their leader Gudge makes himself king, marries Hydrangean Princess Artemisia and settles down to a highly satisfactory life of drinking and debauchery. Royal triplets, separated at birth because of a Gorgorian superstition that multiple births suggest the mother's infidelity, receive very different upbringings. The only girl, Avena, is brought up in the palace as Prince Arbol, heir to the throne and a fearsome swordsman. One brother, Wulfrith, is raised by a shepherd; although a young ewe is his favorite companion, his size makes him a fearsome battler. The other brother, Dunwin, reared by the outlawed wizard Clootie, develops into a talented magician.War and wizardry, dark deeds and derring-do, matters of state and matters of the heart, and a dragon who thinks she's a sheep. . . . This modern fantasy is the ultimate saga of flashing swords, high magic, and hopeless dynamic confusion - an event fans of the genre will not want to miss.