Fritz Leiber - The Second Book Of Lankhmar - Orion Publishing Group

The Second Book Of Lankhmar

By Fritz Leiber

  • Paperback
  • £14.99

Witty, gripping and urbane, Fritz Leiber¿s Lankhmar books are among the best loved of all modern fantasies

After their legendary adventures in the northern wastes and beyond, Fafhrd, the giant barbarian warrior, and the Gray Mouser, master thief, novice wizard and expert swordsman, are back home in Lankhmar again, and looking for an easy time.

But Lankhmar is under attack from a strange horde of invaders, including a two-headed dragon and an army of miniature wanderers ... Once those threats are seen off, a quest to the farthest reaches of Nehwon is in prospect. And then, in the last book of their adventures, Fafhrd goes sailing through the clouds, and the Mouser takes to the seas, before we finally bid a fond, if sad, farewell to Lankhmar.

THE SECOND BOOK OF LANKHMAR includes the last three volumes of the hugely enjoyable series.

Biographical Notes

Fritz Leiber is considered one of science fiction's legends. Author of a prodigious number of stories and novels, many of which were made into films, he is best known as creator of the classic Lankhmar fantasy series. Fritz Leiber has won awards too numerous to count including the coveted Hugo and Nebula, and was honored as a lifetime Grand Master by the Science Fiction Writers of America. He died in 1992.

  • Other details

  • ISBN: 9780575073586
  • Publication date: 06 Dec 2001
  • Page count: 704
  • Imprint: Gollancz
Gateway

Day Dark, Bright Night

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Authors:
Fritz Leiber
Gateway

Horrible Imaginings

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Fritz Leiber
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The Green Millennium

Fritz Leiber
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Fritz Leiber

Hugo and Nebula award-winning Fritz Leiber is a science-fiction grand master with an unparalleled ability to discern the stranger side of the universe. THE GREEN MILLENNIUM is set in a futuristic human society based on our own. The regimented, regulated and bureaucratized life style led by the misanthropic Phil Gish leaves him feeling vaguely dissatisfied and emotionally cut off from other people. He is surprised when a pure green cat appears in his room, a cat who makes him feel happier and more alive than he has ever felt. Phil decides to call the cat Lucky, hoping his life will take a turn for the better. If you consider different as change for the better, then Gish really has got something in Lucky-¿something that everyone else wants-¿including the Mob, the FBI, some nude aliens, and a gorgeous mystery woman. When Lucky seems to vanish into thin air, Phil will do anything to get him back, even if it means challenging the very powers that rule his world.

Gateway

Tarzan and the Valley of Gold

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Adapted by Fritz Leiber from the motion picture produced by Banner Productions, Inc., here is a Tarzan with the values of courage, loyalty and honour learned from the beloved of his wild African childhood, brought to full power by the education, intelligence and strength of his ancient Greystoke lineage.

Gateway

Our Lady of Darkness

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Our Lady of Darkness introduces San Francisco horror writer Franz Westen. While studying his beloved city through binoculars from his apartment window, he is astonished to see a mysterious figure waving at him from a hilltop two miles away. He walks to Corona Heights and looks back at his building, to discover the figure waving at him from his apartment window - and to find himself caught in a century-spanning curse that may have destroyed Clark Ashton Smith and Jack London. Winner of the World Fantasy Award for best novel, 1978

Gateway

Swords of Lankhmar

Fritz Leiber
Authors:
Fritz Leiber

Drawing themes from Shakespeare, Edgar Allen Poe, and H.P Lovecraft, master manipulator Fritz Leiber is a worldwide legend within the fantasy genre, actually coining the term "Sword and Sorcery" that describes the sub-genre he helped create. Before THE LORD OF THE RINGS took the world by storm, Leiber's fantastic but thoroughly flawed anti-heroes, Fafhrd and Gray Mouser, adventured and stumbled deep within the caves of Inner Earth as well, albeit a different one. They wondered and wandered to the edges of the Outer Sea, across the Land of Nehwon and throughout every nook and cranny of gothic Lankhmar, Nehwon's grandest and most mystically corrupt city. Lankhmar is Leiber's fully realized vivid incarnation of urban decay and civilization's corroding effect on the human psyche. Fafhrd and Mouse are not innocents; their world is no land of honor and righteousness. It is a world of human complexities and violent action, of discovery and mystery, of swords and sorcery. THE SWORDS OF LANKHMAR finds the city characteristically plagued by rats. Fafhrd and the Gray Mouser are in the employ of Glipkerio, the overlord, to guard a grain ship on its journey. Along the way the rats on board stage a rebellion and threaten to take the ship until a two-headed sea monster saves the day. If only there were two-headed sea monsters everywhere, Lankhmar would be safe, too. Alas, upon returning to the city, the two discover that Lankhmar is controlled by rats. It is a city known for its thieves and swine, but even the city's muddiest bottom feeders had never seen pillaging and plundering like this. And only the sorcerers Sheelba of the Eyeless Face and Ningauble of the Seven Eyes can scare this scourge. Mouser must shrink into the rat's world and Fafhrd must unleash the feared feline War Cats. Then the fun really begins.

Gateway

The Black Gondolier

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Gateway

Swords Against the Shadowland

Robin W. Bailey, Fritz Leiber
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Years ago, Fafhrd and the Gray Mouser turned their backs on the city of Lankhmar and the painful memories it held. But now, a deadly plague, spawned from a sorcerer's curse, sweeps through the streets of Lankhmar, eating its victims from the inside and laying waste to the once-vibrant city. The two reluctant heroes are called forth once again to face Lankhmar's winding alleys - and the old ghosts who lurk in them!

Gateway

Gather, Darkness!

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GATHER, DARKNESS! is a science-fiction classic. It tells the story of Armon Jarles, a man on the edge, living amidst the disputes of two rival powers at large in the world. 360 years after a nuclear holocaust ravaged mankind, throwing society back into the dark ages, the world is fraught with chaos and superstition. The new rulers over the masses of humanity are the techno-priests of the Great God, endowed with scientific knowledge lost to the rest of humanity. Jarles, originally of peasant descent, rises to become a priest of the Great God. He knows the gospel propagated by the priests to be a fraud, based on illusion and trickery. Even more offensive to him is the paucity of true believers among the priesthood. One day he rebels against his priestly training and attempts to incite the peasants to rise up and demand freedom, but they are not ready. Jarles is not the only dissenter trying to sabotage and expose the false theocracy of the priesthood¿-witchcraft is slowly gaining strength and support among the populace. Although Jarles is unaware, his rebellion against the power of the priests is about to throw him headlong into the middle of the greatest holy war the world has ever seen.

Gateway

Swords and Deviltry

Fritz Leiber
Authors:
Fritz Leiber

Swords and Deviltry, the first book of Leiber's landmark series, introduces us to a strange world where our two strangers find the familiar in themselves and discover the icy power of female magic. Three master-magician femme-fatales and a sprightly lad illuminate the bonds between father and son, the relationship between the bravado of the imagination, and the courage of fools. A hedge wizard explains the cold war between the sexes. Mouse and Fafhrd meet again and learn the truth of how Mouse became the Gray Mouser. Together they traverse the smoke and mirrors of Lankhmar learning more and more of the foggy world in which they live, mapping the sinister silent symptoms of the never-ending night-smog. They follow the night-smog's relation to the region's longing for larceny and the hazy opiate of vanity. Last but certainly not least, they experience the pleasures and pains of the City of Sevenscore Thousand Smokers that will lead them to countless more adventures and misadventures.

Gateway

Swords Against Death

Fritz Leiber
Authors:
Fritz Leiber
Gateway

Swords in the Mist

Fritz Leiber
Authors:
Fritz Leiber

Drawing themes from Shakespeare, Edgar Allen Poe, and H.P Lovecraft, master manipulator Fritz Leiber is a worldwide legend within the fantasy genre, actually coining the term "Sword and Sorcery" that describes the sub-genre he helped create. Before THE LORD OF THE RINGS took the world by storm, Leiber's fantastic but thoroughly flawed anti-heroes, Fafhrd and Gray Mouser, adventured and stumbled deep within the caves of Inner Earth as well, albeit a different one. They wondered and wandered to the edges of the Outer Sea, across the Land of Nehwon and throughout every nook and cranny of gothic Lankhmar, Nehwon's grandest and most mystically corrupt city. Lankhmar is Leiber's fully realized vivid incarnation of urban decay and civilization's corroding effect on the human psyche. Fafhrd and Mouse are not innocents; their world is no land of honor and righteousness. It is a world of human complexities and violent action, of discovery and mystery, of swords and sorcery. SWORDS IN THE MIST, book three in the Lankhmar series, thrusts our indentured sword-swinging servants into the question of hate, its power and its purpose. You see, it happens to be lean times in Lankhmar, illuminating that link between money and love. Luckily, Fafhrd and the Gray Mouser don't always believe in love. When Lankhmar gets too gritty, our travelers take to their other, less harsh mistress, the Sea. But the Sea can play tricks on men, and so can the Sea King. He can break a man or worse yet, curse him. But when he's away it's all play for the formidable swordsmen and the Triple Goddess...and two luscious sea queens. But luck may not always be there as they discover on the way to Ningauble, their wizard employer. After a long journey in defense of their control over their own fates, Fafhrd and the Gray Mouser find themselves pawns in a life and death chess game, all of Lankhmar being the pieces. How many pawns will be left on the board before someone wins?

Gateway

Swords Against Wizardry

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Gateway

The Knight and Knave of Swords

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Swords and Ice Magic

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Gateway

The Big Time

Fritz Leiber
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Fritz Leiber (1910-1992) may be best known as a fantasy writer, but he published widely and successfully in the horror and science fiction fields. One of his major SF creations is the Change War, a series of stories and short novels about rival time-traveling forces locked in a bitter, ages-long struggle for control of the human universe where battles alter history and then change it again until there is no certainty about what might once have happened. The most notable work of the series is the Hugo Award-winning novel The Big Time, in which doctors, entertainers, and wounded soldiers find themselves treacherously trapped with an activated atomic bomb inside the Place, a room existing outside of space-time. Leiber creates a tense, claustrophobic SF mystery, and a brilliant, unique locked-room whodunit. Winner of the Hugo Award for best novel, 1956

Gateway

The Wanderer

Fritz Leiber
Authors:
Fritz Leiber
Gateway

Conjure Wife

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Smoke Ghost and Other Apparitions

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Gollancz

The First Book of Lankhmar

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