Everyone knows crime is a major problem in the virtual reality world of SPACE. And the smarter criminals realised long ago that to fully exploit people in the real world, they need to hunt the vulnerable in VR.
So when his troubled mother disappears one day, VR-obsessed Baxter knows that to save her life he must first track her down in SPACE.
But how do you solve a mystery in a world without fingerprints, DNA, or clues?
Baxter has done it in video games his whole life. But this time things are about to get very real . . .